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Postproduction

Have you sat watching a world download and download and download, only to give up and go somewhere else? There is no VRML scene that you can't tweak and improve. Here's an example:

Notice that the smaller model not only has nicer lighting and coloring (an essential part of every tweak), but has a more realistic looking truss, and has twice as many modules. It's hard to beat smaller and nicer.

Most of the tips below have to do with making your world smaller and faster, but there are a few that have to do with good design and common problems that need to be fixed at this stage.

There was a day-long course on this subject at VRML 97 in Monterey conducted by David Story, Delle Maxwell and David Marsland, and during the general sessions Sam Chen from SGI held forth on the subject for a while (in fact, his talk was so popular that when the session ran short, he was called back to talk some more).

Here are a few nuggets of wisdom from VRML 97:

Here are some more tips, courtesy of Hallee Wachsmuth <hwachsmu@gmu.edu>, robert.free@graphcomp.com (grafman), and The VRML Sourcebook:

And a few of my own:

Know some other tips about tweaking your scene? Let me know.

-- Bob Crispen
-- Friday, November 6, 1998